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A neurofeedback video game (MindLight) to prevent...
Journal article

A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial

Abstract

Background Childhood anxiety is a global mental health concern. Interventions are needed that are effective, but also cost less, are more accessible and engage children long enough to build emotional resilience skills through practice. Methods The present randomized controlled study aimed to examine the prevention effects of a neurofeedback video game, MindLight, developed based on evidence-based practices with anxious youth. Over 750 children (7–13 years old) in elementary schools were screened for elevated anxiety; 136 selected children were randomly assigned to play Mindlight or a control game. Self- and parent-reported anxiety was assessed at pre-, post-intervention and 3-month follow up. Results/conclusions Intent-to-treat analyses revealed an overall significant reduction in child- and parent-reported anxiety, but the magnitude of improvements did not differ between conditions. Future research comparing MindLight to cognitive-behavioral interventions is suggested, as well as testing a range of specific (e.g., exposure) and non-specific (e.g., expectations, motivation) therapeutic factors as mediators of outcomes.

Authors

Schoneveld EA; Malmberg M; Lichtwarck-Aschoff A; Verheijen GP; Engels RCME; Granic I

Journal

Computers in Human Behavior, Vol. 63, , pp. 321–333

Publisher

Elsevier

Publication Date

October 1, 2016

DOI

10.1016/j.chb.2016.05.005

ISSN

0747-5632

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