Home
Scholarly Works
Systematic review of the effectiveness of...
Journal article

Systematic review of the effectiveness of innovative, gamified interventions for cognitive training in paediatric acquired brain injury

Abstract

Effectiveness of innovative, gamified interventions (i.e., Augmented Reality, Computer-Based Cognitive Retraining [CBCR], and Virtual Reality [VR] in conjunction with a Serious Game) for cognitive training in paediatric ABI was evaluated. Studies were identified on PsycINFO, PubMed and Scopus; last searched 4 January 2022. Eligibility criteria were participants diagnosed with ABI and aged ≤ 18 years, experimental intervention to train cognition, cognition assessed pre- and post-intervention at: (1) The level of function, or (2) The level of activity, and written in English. ROB 2 and ROBINS-I were utilised to assess risk of bias. Extracted study characteristics were methods, participants, interventions, outcomes, and results. Seven studies were included, comprising six CBCR studies and one VR study, with 182 participants. Following CBCR: (1) Improvements were observed in several cognitive functions, but there was inconsistent evidence; (2) Improvements were reported in attention and executive functions (EF) at home and at school. Following VR: (1) Improvements were observed in attention and EF; (2) Not evaluated. Due to the small number of included studies with (relatively) small and heterogeneous samples, only a cautious interpretation of the evidence was provided. There is a need for carefully designed studies with more attention to inter-individual differences and generalisation to daily life.

Authors

van de Wouw CL; Visser M; Gorter JW; Huygelier H; Nijboer TCW

Journal

Neuropsychological Rehabilitation, Vol. 34, No. 2, pp. 268–299

Publisher

Taylor & Francis

Publication Date

February 7, 2024

DOI

10.1080/09602011.2023.2174561

ISSN

0960-2011

Contact the Experts team