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Pre-Production of a Gamified Experience for...
Journal article

Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset

Abstract

In a rapidly changing world, Canadian Universities are preparing students by developing learner-centered experiential learning programs. Most of these programs within Engineering are mainly project-based courses to provide an opportunity for students to practice design-thinking process along with other technical skills. Engineering students are usually competent with the technical aspects of the design-thinking process, but they struggle to …

Authors

Ebrahimi S; Yazdanpanah R; Taghvaei A

Journal

Proceedings of the Canadian Engineering Education Association (CEEA), , ,

Publisher

Queen's University Library

DOI

10.24908/pceea.vi.15919

ISSN

2371-5243