Chapter
Fast anti-aliased circle generation
Abstract
This chapter discusses the fast anti-aliased circle generation. This gem proposes an elegant technique to render anti-aliased circles with even less number of operations than Bresenham's incremental circle algorithm. The success is credited to a simple two-point anti-aliasing scheme and the use of a table of size max, where √2/4 Rmax is the maximum circle radius allowed by the new algorithm. Due to the eight-way symmetry of the circle, it …
Authors
Wu X
Book title
Graphics Gems II
Pagination
pp. 446-450
Publication Date
January 1, 1991
DOI
10.1016/B978-0-08-050754-5.50097-9