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Fast anti-aliased circle generation
Chapter

Fast anti-aliased circle generation

Abstract

This chapter discusses the fast anti-aliased circle generation. This gem proposes an elegant technique to render anti-aliased circles with even less number of operations than Bresenham's incremental circle algorithm. The success is credited to a simple two-point anti-aliasing scheme and the use of a table of size max, where √2/4 Rmax is the maximum circle radius allowed by the new algorithm. Due to the eight-way symmetry of the circle, it …

Authors

Wu X

Book title

Graphics Gems II

Pagination

pp. 446-450

Publication Date

January 1, 1991

DOI

10.1016/B978-0-08-050754-5.50097-9