Journal article
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations
Abstract
We present four experiments comparing player performance between several information displays used in first-person shooter (FPS) games. Broadly, these information displays included heads-up displays (HUDs), and alternatives such as spatial representations, and diegetic (in-game) indicators. Each experiment isolated a specific task common to FPS games: (1) monitoring ammunition, (2) monitoring health, (3) matching the weapon to the situation, …
Authors
Peacocke M; Teather RJ; Carette J; MacKenzie IS; McArthur V
Journal
Entertainment Computing, Vol. 26, , pp. 41–58
Publisher
Elsevier
Publication Date
5 2018
DOI
10.1016/j.entcom.2018.01.003
ISSN
1875-9521