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An empirical comparison of first-person shooter...
Journal article

An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations

Abstract

We present four experiments comparing player performance between several information displays used in first-person shooter (FPS) games. Broadly, these information displays included heads-up displays (HUDs), and alternatives such as spatial representations, and diegetic (in-game) indicators. Each experiment isolated a specific task common to FPS games: (1) monitoring ammunition, (2) monitoring health, (3) matching the weapon to the situation, …

Authors

Peacocke M; Teather RJ; Carette J; MacKenzie IS; McArthur V

Journal

Entertainment Computing, Vol. 26, , pp. 41–58

Publisher

Elsevier

Publication Date

5 2018

DOI

10.1016/j.entcom.2018.01.003

ISSN

1875-9521